Linuxįor my Linux install, I deviated from Valve’s instructions above a bit to run under my user instead of the steam user suggested. I’ll start with the Linux setup first and then go on to the Windows setup afterwards. Instructions are here, but I deviated a little from the Linux version of these instructions that I will explain below: The steam commandline version of the steam client. The first step for either Windows or Linux is to install steamcmd. The performance improvement is huge.Īs for memory, I would suggest a minimum of 16GB for server and other processes, but if your install is just for the 7DTD server 8GB should be enough to run an 8k map without issue. A GPU is required, but integrated graphics processor is enough as it is not rendering anything server side.Īn SSD is a must though. My preference is Linux as it is more performant as a server than a Windows desktop but the choice is yours and there is a lot of similarity in both installations.Īs for hardware, I’m running an old Intel(R) Core(TM) i5-2300 CPU 2.80GHz HP machine with a 500GB SSD and 24GB of RAM. I’ve attempted to simplify the instructions enough to get a server started, so I won’t cover everything that the instructions on Valve’s developer community page do. Sorry Mac users, don’t have a Mac, but I think it would be fairly similar to Linux. It appears that even though my server appears to be running LiteNetLib successfully, outside clients are not getting LiteNetLib acknowledgement and fall back on SteamNetworking.This article is a step by step process to setup Steam Commandline and Dedicated 7 Days to Die server setup for Linux and Windows. ![]() ![]() My bro tried a few other public 7D2D servers that's running alpha 21 B317 and is able to connect using Litenetlib and does not get rubber banding effect. if i changed this value to SteamNetworking, no players can connect to my server. You can see above that both LiteNetLib and SteamNetworking are enabled since i lieft he property "ServerDisabledNetworkingProtocols" blank. My bro can telnet to port 26900 successfully, and it spits back all my server game config details. Port scanner site ( ) confirms port 26900 is open on the public IP to my server. T05:32:47 5.595 INF NetPackageManager Init T05:32:47 5.593 INF Started thread SteamNetworkingServer T05:32:47 5.592 INF NET: LiteNetLib server started T05:32:47 5.468 INF NET: Starting server protocols When running up the 7D2D server, it shows Litenetlib execution ok Windows Inbound firewall settings (on the server):ħdaystodieserver.exe = allow both TCP and UDP connections from any local and remote address Below is what I've done so far, but players still fall back to SteamNetworkingClient. I've come to understand that SteamNetworkingClient is horrible, and players should connect using LiteNetLib when possible. I soon realized that ALL players to my server are getting this same LiteNetLib connection failure and is falling back on SteamNetworkingClient. (the IP and SteamID is x'd out for security) ![]() T06:07:52 95.486 INF NET: Connection established T06:07:48 91.798 INF Started thread SteamNetworkingClient T06:07:48 91.796 INF NET: Connecting to SteamID xxxxxxx T06:07:48 91.795 INF NET: LiteNetLib: Connection failed: ConnectionFailed In troubleshooting further my bro noticed this from his 7D2D client logs: i also host valhiem, don't starve and minecraft on my server (not running at the same time of course), and i haven't heard reports of lag issues. other players do not experience this zombie rubber banding at all.Īnd again, this rubber banding does not occur at all when playing alpha 20.7 or prior on my server. strangely he does not experience much lag in any other aspect of the game: his fps is okay and his in-game character doesn't lag. it's only on this last alpha 21 B317, that my bro is getting zombies rubber banding everywhere when there's more than like 3-4 zombies in the fight. they can find my server within the 7D2D server browser just fine and connect successfully. My bros, kids, and a few friends have been playing on this server setup for several years without issue. I have a dedicated server (windows) setup in my home running 7D2D, behind a typical residential high speed cable internet connection. All my players are falling back on SteamNetworkingClient. How can I ensure my server is listening/running/allowing LiteNetLib.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |